#include <stdlib.h>
#include <time.h>
#include <gccore.h>
#include <fat.h>
#include <wiiuse/wpad.h>
#include <SDL/sdl.h>
#include <SDL/sdl_mixer.h>
#include <SDL/sdl_ttf.h>
#include "game_engine.h"
#include "sound_engine.h"
#include "font_engine.h"
#include "image.h"
#include "map.h"
#include "sprite.h"
#include "unit.h"
#include "bomb.h"
#include "flame.h"
#include "panel.h"
#include "block.h"
#include "sdl_utils.h"
#include "timer.h"

Defines | |
| #define | UNIT_MAX 4 |
Enumerations | |
| enum | e_H_KEY |
| Horizontal keys for wiimote (a quater to the left). | |
Functions | |
| int | state_in_game (SDL_Surface *screen) |
| #define UNIT_MAX 4 |
| int state_in_game | ( | SDL_Surface * | screen | ) |
The application is a state machine.
| Surface | where draw |
1.5.4